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SIMULACRA

A library of weird ideas — fictional and satirical cultural products, pamphlets, promotional ephemera, and interactive storefronts. Some are free to download and print; others are live, clickable views you can play with. Each item is branded with inkegg.io.

Game 2026

SHOOT FOR THE STARS

Build a rocket from tanks, engines and boosters, then fly it to space, orbit, the Moon or Mars.

Built from a science-museum kiosk: a touch screen to build on, a tall screen to fly on, and a console with a throttle lever, a steering stick, a yellow SEPARATE button and a red ABORT. Pick a mission, drag fuel tanks, engines, strap-on boosters and a payload onto up to three stages, and watch the speed budget fill. Then launch: steer gently through the thick air or the rocket breaks apart, drop empty stages, and use the map to see where you'll coast. The physics is real, on an Earth shrunk to a tenth of its size, so orbit takes minutes rather than hours.

  • Format: One self-contained HTML file — no libraries, no build, no server
  • Four missions: reach space, orbit Earth, go to the Moon, get to Mars
  • 18 parts; real rocket equation, drag, engines that lose thrust in thick air, and a map of your path
  • Throttle, steer, separate and abort, by mouse, touch or keyboard
  • Remembers your rockets and your lightest success on this device
Game 2026

VIRUS BLASTER

Your desktop is infested and your password is on a sticky note. Defend both.

Built from a kid's notepad sketch of a username-and-password table. Log in with anything you like — the machine has never once checked — and it goes straight onto a sticky note pinned to your desktop, in full view. Then the crawlers arrive, eating your files; popups open and breed more of them; worms come faster and take more killing; and keyloggers ignore your files entirely and run for the note. You have a mouse, an antivirus beam and a power meter. Hit a popup's × for double points. Every fifth wave brings something much bigger. There is no winning, only how long the files last.

  • Format: One self-contained HTML file — no libraries, no build, no server
  • Click to blast, hold for the beam, and watch the power meter
  • Four kinds of infection, a boss every fifth wave, and three power-ups
  • Lose your last file for a blue screen; lose the sticky note and they read your password back to you
  • Keeps your best score on your own device; nothing you type is stored or sent
  • Mouse or touch
Printable 2026

GLUE TRUCK

A paper food truck you fold over a mouse glue trap. The worst restaurant in the world.

Print a paper food truck, cut it out, fold it, and stand it over a mouse glue trap. It opens with a truck already made up — press again for another one, or take the tools out and set the concept, name, slogan, menu and prices (in crumbs), paint, pattern, lettering, awning, health grade, and what you can see through the order window. The sheet is drawn in inches as vector art, so printing at 100% is dimensionally exact, and a 1 inch check bar on the waste corner proves it. Built for the covered cardboard traps; the truck wraps the tunnel and its front folds down over the doorway.

  • Format: One self-contained HTML file — no libraries, no build, no server
  • Output: 8 × 10½ in, print at 100% on Letter, or download the SVG
  • Opens on a randomised truck; the design tools are there if you want them
  • Three kitchen interiors behind the serving hatch, or pull the shutter down
  • Blank mode prints the cut and fold lines only, clean, for colouring by hand
  • Fits JT Eaton Stick-Em covered mouse glue traps (item 144N)
Game 2026

THALASSOPHOBIA

Night, open ocean, no shore. Everything you do makes noise, and they can hear it.

A deliberately awkward low-poly game about treading water in the dark. You are alone on a night ocean with no boat and no land, and you sink unless you swim; every stroke splashes, and the splashing is what brings them in. They are great whites, from a small one to something close to ten metres, and once you are bleeding the water keeps carrying it and more of them arrive. If you are quiet long enough one will come up and touch you with its nose. A bite sometimes becomes a grip that takes you down a few metres while you thrash, and a big one coming straight up from below will sometimes carry you clean out of the water in its mouth. Choose any combination of a lifejacket, an emergency strobe and a flare pistol before you go in. There is no way to win.

  • Format: One self-contained HTML file — hand-written WebGL2, no libraries, no build
  • Kit out before you swim: lifejacket, safety light, and flares (none, three, or infinite)
  • Great whites from about 2.5 to 10 metres: white bellies, black eyes, two rows of teeth
  • Bleed and the blood spreads, holds their attention, and calls in the ones you haven't met
  • They nudge, they grab and drag you under, and they breach with you in their mouth
  • Cannot be won
Thought Experiment 2026

THE SHIP OF THESEUS

Every neuron replaced, one stage at a time. Then they put the originals back together down the hall.

A companion to THE EXPERIENCE MACHINE: Plutarch's ship, asked about your mind. A clinic replaces your neurons in stages with synthetic cells that do exactly what the originals did, and at every stage checks that you still have your name, your memory and the redness of a red square. The answers never change, and that turns out to be the problem. A live figure of your brain turns over cell by cell as it happens. At the end, Hobbes's twist: the cells they removed have been reassembled into a second you, and someone who loves you has to know which one to take home.

  • Format: One self-contained HTML file — no libraries, no build, no server
  • Length: About ten minutes; tap to hurry the typing
  • Stop at any stage, or go to 100% and choose: the chair, the hall, both or neither
  • Coda on Plutarch, Hobbes, Locke, Parfit, and Searle vs. Chalmers on fading qualia
  • Remembers your last answer on this device; nothing you type leaves the page
Thought Experiment 2026

THE EXPERIENCE MACHINE

You wake up in a plain white room. Do you intend to continue with your program?

A short second-person fiction built on Robert Nozick's experience machine and Joshua Greene's reversal of it. You tell it three things about your life, live an ordinary evening inside it, and then wake up in the year 2659 to learn that the life you know is a program you chose forty years ago. You can question the attendant, and then you have to decide: continue, and forget this ever happened, or unplug and walk out into a world nobody designed for you. The last page lays out the argument, and asks you which of the two you were really choosing.

  • Format: One self-contained HTML file — no libraries, no build, no server
  • Length: About five minutes; tap to hurry the typing
  • Two endings, six questions for the attendant, and a coda on Nozick and Greene
  • Remembers your choices on this device, and the attendant brings them up next time
  • Nothing you type leaves the page
Walkthrough 2026

FARNAM

A house you can walk through, built out of nothing but geometry.

A first-person walkthrough of one house, rendered in real 3D by about a thousand lines of hand-written WebGL — no engine, no libraries, no build step. Every wall is a solid with real thickness, every window and doorway is an actual hole cut through both faces with reveals you can see into, and the roof is a real sloping surface. There is no furniture: this is the shell, and only the shell. The plan is measured off the property's own floor plans and the massing off its photographs, down to the canted bay over the kitchen sink and the purple front doors. The ground falls away eight feet to the rear, which is why the lower level walks out under a two-tier deck on posts.

  • Format: One self-contained HTML file — no libraries, no build, no server
  • Renderer: hand-rolled WebGL, ~4,300 triangles, two draw calls, flat-shaded
  • Nothing is textured or billboarded — if you can see it, it is modelled
  • Four levels: walkout basement, main floor, second floor, and the sloping lot
  • Measured from the listing's floor plans; three drawings, three different scales
  • Mouse-look and WASD on desktop; drag-to-look and a thumbstick on phones
Language 2026

MONOGLOT

A language with one speaker. It coins a word the first time you need one.

Write English and MONOGLOT renders it into a language that has never had a speaker: real endings, hand-made function words, no articles, and a root that stays visible under every inflection. Words are coined by arithmetic on their spelling, so the same English always gives the same word on any device — but nothing enters your lexicon until you press SAY IT. Reverse the direction and you can only read what you have already said. The second screen is a glossary that defines the work in dictionary form, and will speak itself in the language if you let it.

  • Format: One self-contained HTML file — no libraries, no build, no server
  • Engine: 16 endings, one prefix, ~130 closed-class words, all deterministic
  • Reads aloud through a Romance speech voice; the phonology was cut to fit
  • Your lexicon is the only part that is yours
Instrument 2026

NACRE

A shell grown from your absences. The only thing it measures is how long you were gone.

Every time you come back, NACRE lays down one chamber, sized and coloured and tuned by how long the gap since your last visit was. Short returns make small bright chambers; long ones make vast slow gold. The coil that results is an anatomy of your attendance and nothing else — no account, no network, no other input. A second screen holds the specification, written by the thing that built it.

  • Format: One self-contained HTML file — no libraries, no build, no server
  • Storage: Entirely local to the browser; SEVER is the only delete
  • Sound: WebAudio, 880 Hz at one minute down to 55 Hz at one year
  • Grows fastest when neglected
Advertisement 2026

Hegseth's Super-Duper Totally Hetero Man Juice

This ain't juice. This is America in a can.

A fictional performance beverage marketed with maximum, unironic patriotism. This is the interactive storefront — configure your case, pick a flavor, take the Patriot Pledge, and place a (completely make-believe) pre-order. Not for liberals.

  • Format: Interactive web storefront
  • Product: 16 fl oz can of pure dominance
  • Now with 1776% more freedom*
Apparel 2025

INKEGG Apparel — The Official T-Shirt

One design. Infinitely personalized grievances.

A made-to-order T-shirt store built around a single, deeply specific slogan you fill in yourself. Choose your estranged relative, the sum you wasted, and what you wasted it on, then watch the shirt update live. Pick a color, pick your ink, pretend to check out.

  • Format: Interactive apparel storefront
  • Product: Heavyweight 6 oz cotton tee
  • Live shirt-text customizer